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specular highlights

См. также в других словарях:

  • Specular highlight — Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image at right). Specular highlights are important in 3D computer graphics, as they… …   Wikipedia

  • Cube mapping — The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer… …   Wikipedia

  • Specularity — is the quantity used in 3D rendering which represents the amount of specular reflectivity a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights.It… …   Wikipedia

  • Phong shading — refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using interpolation of surface normals across rasterized… …   Wikipedia

  • Blinn–Phong shading model — The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.[1] Blinn–Phong is the default shading model used in OpenGL and… …   Wikipedia

  • Light meter — A light meter is a device used to measure the amount of light. In photography, a light meter is often used to determine the proper exposure for a photograph. Typically a light meter will include a computer, either digital or analogue, which… …   Wikipedia

  • Catch light — or catchlight is a photography term used to describe either the specular highlight in a subject s eye from a light source, or the light source itself. They are also referred to as eye lights or Obies, the latter a reference to Merle Oberon, who… …   Wikipedia

  • Gouraud shading — Gouraud shading, named after Henri Gouraud, is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is used to achieve smooth lighting on low… …   Wikipedia

  • Procedural texture — A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others.Usually, the natural look of the rendered… …   Wikipedia

  • The Art Institute of California — San Francisco — This article describes the Art Institute of California San Francisco, which should not be confused with the unaffiliated San Francisco Art Institute. Infobox University name = The Art Institute of California San Francisco motto = established… …   Wikipedia

  • Key frame — A key frame in animation and filmmaking is a drawing which defines the starting and ending points of any smooth transition. They are called frames because their position in time is measured in frames on a strip of film. A sequence of keyframes… …   Wikipedia

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